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/ PC World 2006 October / PCWorld_2006-10_cd.bin / audio-video / mediamonkey / MediaMonkey_2[1].5.4.977.exe / {app} / Plugins / MilkDrop / Unchained - Goo Kung Fu.milk < prev    next >
INI File  |  2002-04-26  |  2KB  |  76 lines

  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=2.000000
  4. fDecay=0.974000
  5. fVideoEchoZoom=1.000000
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=0
  8. nWaveMode=3
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=1.000000
  22. fWaveScale=1.074092
  23. fWaveSmoothing=0.750000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.850000
  26. fModWaveAlphaEnd=1.950000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.000000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=1.010000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=1.000000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.400000
  41. wave_g=0.400000
  42. wave_b=0.400000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.005000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=1.000000
  50. ib_size=0.000000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=12.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.900000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. per_frame_1=warp=0;
  65. per_frame_2=wave_r = wave_r + 0.25*(0.6*sin(0.784*time) + 0.4*sin(0.986*time));
  66. per_frame_3=wave_g = wave_g + 0.25*(0.6*sin(0.671*time) + 0.4*sin(1.164*time));
  67. per_frame_4=wave_b = wave_b + 0.25*(0.6*sin(1.423*time) + 0.4*sin(0.687*time));
  68. per_frame_5=zoom=zoom+mid_att*.1;
  69. per_pixel_1=timer_a=10*sin(time);
  70. per_pixel_2=timer_b=10*sin(time*.5);
  71. per_pixel_3=ripple_x=cos(x*timer_a-timer_b)*bass_att;
  72. per_pixel_4=ripple_y=cos(y*timer_a-timer_b)*treb_att;
  73. per_pixel_5=ripple_r=cos(rad*timer_b-timer_a)*mid_att;
  74. per_pixel_6=ripple=ripple_x+ripple_y+ripple_r;
  75. per_pixel_7=zoom=zoom+ripple*.1;
  76.